User Study

We conducted a usability and user experience evaluation of the Craft Journal app to understand how easily users can create, edit, and organize their creative projects. The study combined a heuristic evaluation based on Nielsen’s 10 usability principles with a task-based user test.

Study Setup

Study Goals & Hypotheses

Goals

We evaluated how easily users can:

Hypotheses

Planned Data to Collect

Main Findings

Most participants were able to complete the core tasks, but several usability issues occurred. Users often struggled with the search and filter functions, especially because the default “No crafts found” message was confusing. Missing feedback after saving or editing entries made users unsure if their actions were successful.

Key Problems Identified

Changes made after conducting the User Study

Based on user feedback, we prevented saving empty crafts to avoid confusion and added a clear message prompting users to fill in all required fields. Additionally, we adjusted the visual design of the tag selection to improve clarity and workflow.

Changes made after presenting and Victor’s feedback

Since finishing the onsite CCL, we made the following changes:

Overall Conclusion

The design was generally well received, but improvements are needed in system feedback, navigation clarity, and the tag/search features. Clearer UI and better error messages would improve the user experience.

Selected Results

Below are some visual results from the user study showing task performance and questionnaire scores as well as the participants' demographics.

Average SEQ score per task
Average SEQ score per task
SUS Score Distribution
SUS Score Distribution
User Study Demographics
Summary infographic of participants' demographics

Full Report

The full user study is embedded below in its original PDF format.

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